Prev: Re: [FT] What makes a good destroyer? Next: Re: [FT] What makes a good destroyer?

Re: [FT] What makes a good destroyer?

From: "Don M" <madd@v...>
Date: Thu, 17 May 2001 19:05:41 -0500
Subject: Re: [FT] What makes a good destroyer?


David,

It largely depends on what your tactical
requirements are and how they fit within
your fleet. I tend to build my destroyers in
a mission specific method i.e. Escort DEs
with good anti-aircraft/missile capabilities
that explode real good when hit lol. I also
field fast attack missile armed destroyers
for harassing attacks, these are not intended
to defeat anything just at primarily as a diversion.
Standard gun-armed destroyers support my 
battle line.  I also, on occasion, field heavy
destroyers to supplement my cruisers.  
	 The first and foremost thing that you need 
to determine is again what is your fleet's tactical
doctrine.  The most important factor in my determination 
as to what my destroyers are used for is simply 
two things:  one, what do I need them for? and two, 
how much do I have to spend?  The thing that allot
of players tend to overlook is that every ship in their
fleet does not have to be overly powerful, as cold and 
hard as this may sound, escorts i.e.destroyers, frigates,
and other auxiliaries mission is to support the main
fleet.	And if this means that they at times are required
to die gloriously for their respective empires, oh well.
Tis far better points loss then you capital ships!

Prev: Re: [FT] What makes a good destroyer? Next: Re: [FT] What makes a good destroyer?