Re: [FT] Tech Level? Is there such a thing?
From: "Peter C" <petrov_101@h...>
Date: Tue, 15 May 2001 16:59:30 -0000
Subject: Re: [FT] Tech Level? Is there such a thing?
>From: devans@uneb.edu
<snip>
>I'd started trying to combine FTII systems with SFB's Campaign Designer
>book for a system with smaller steps, but I doubt that it would be of
much
>assistance to you.
I tried something similar with mediocre results.
<snip>
>With blocks and precursors for size of hull, and the other systems,
this
>had some possibilities, but got complicated faster than my enthusiasm
could
>cover.
I ran into the same problem...
A very simple tech level system one might wish to try...
Use TL to modify TOTAL damage delivered to the target (+1/level if
target is
a lower TL, -1/level if it's higher). I wouldn't add bonus damage per
weapon tho, just per volley. If you modified each weapon's damage
seperately, a moderatly higher TL ship would do too much damage (IMO),
and a
slightly lower TL ship might not be able to score any damage at all.
Just my 2 cents...
Pete
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