Prev: RE: [FT] Simultaneous Fire Next: RE: [FT] Simultaneous Fire

Re: Pre-written and mid-move shots Re: [FT] Simultaneous Fire

From: devans@u...
Date: Tue, 15 May 2001 10:42:18 -0500
Subject: Re: Pre-written and mid-move shots Re: [FT] Simultaneous Fire


***
> I
> like reduced range, say, half. I'd find hit modifiers more
complicated.
> Also, haven't a clue how to handle SM's.

...

Aeronef (rules for Victorian SF flyers by Wessex Games) uses a split
turn sequence similar to this. Each turn is split into two phases, ships
move half their movement allowance in each phase and can fire at the end
of either phase (only one fire per ship per turn). The upshot is that
everyone tends to fire at the end of the first phase unless out of
range.
***

I've Aeronef rules, but never played, yet. However, I did include a
penalty
for firing on the first half, but failed to mention my idea included one
shot per full turn.

This is even more important given the ships are 'locked in' to movement,
but decreases the possibility of 'I was pointed RIGHT AT IT!'
frustration.

Well, about all the time that idea was worth. Thanks for the response.

The_Beast

-Douglas J. Evans, curmudgeon

One World, one Web, one Program - Microsoft promotional ad


Prev: RE: [FT] Simultaneous Fire Next: RE: [FT] Simultaneous Fire