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Pre-written and mid-move shots Re: [FT] Simultaneous Fire

From: devans@u...
Date: Tue, 15 May 2001 09:33:47 -0500
Subject: Pre-written and mid-move shots Re: [FT] Simultaneous Fire


***
All this talk about simul fire got my brain cooking ('bout time
something
did... :)  Has anyone tried playing a game with having each ship write
down
it's target(s) at the same time as writing the movement orders?
***

I believe it was David that admitted he found the writing the longest
part
of the game process; I can sympathize, and this would certainly make
that
process even longer.

***
It does mean having to mark each ship on the table so every player can
clearly identify it, but everyone does that now don't they? :)
***

True, but making it obvious for targeters as well as owners may be a
complication.

I'd have to say it probably WOULD be more trouble than worth, but should
be
given a try. Unfortunately, my group has been moribund for awhile, so
I'll
be listening for reports from others.

As an aside, has anyone worked with the idea of using the option of
making
a shot in mid-move? The ships would all be moved to the mid-point, shots
taken, ships moved to end-point, last shots taken. I recall it coming up
now and then, but don't have a feeling of any developement.

I'd think that the shots should have a penalty, as you have the
advantage
of a) knowing roughly where things will be ending up, b) previous shot.
I
like reduced range, say, half. I'd find hit modifiers more complicated.
Also, haven't a clue how to handle SM's.

Gives a slight 'phase' feeling without the extreme multi-step turn
mentioned elsewhere.

The_Beast

-Douglas J. Evans, curmudgeon

One World, one Web, one Program - Microsoft promotional ad


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