RE: Re: FT-MT missiles
From: "bbell1@i..." <bbell1@insight.rr.com>
Date: Tue, 15 May 2001 07:05:14 -0400
Subject: RE: Re: FT-MT missiles
Well thought out, Beth!
Here are some off-the-top-of-the-head thoughts.
Radius:
Perhaps start with a 6mu radius and reduce it by 1mu for every 12mu
the missile travels? That would put a shot of 24mu at a radius of
4mu (as many people use in vector). I would also probably apply a
minimum radius of 1mu. Somewhat hard to justify with PSB.
Lock-on:
Perhaps a penalty of -1 to the lock-on roll per 12mu (or fraction
thereof) beyond 24mu? Less time to adjust and lock on? Only if the
lock-on and guidance is done at the end of flight.
Divergence/Scatter:
Same mechanic as Lock-on above?
PDS bonus:
Perhaps a bonus of +1 to PDS for every 12mu (or fraction there of)
the missile travels beyond the first?
Distance Missile Traveled Hit on
0-12 6
12.x-24 5+
24.x-36 4+
36.x-48 3+
>48 2+
PSB: The missile is more predictable in its flight path.
Problems: How would you model ER Salvo Missiles?
Slightly related:
Has anyone toyed with a Salvo Missile that has an extended lock-on
range? Same mass/cost as ER Salvo. Same movement as Standard Salvo.
But has a lock-on range of 12mu (8mu vector).
---
Brian Bell
bbell1@insight.rr.com
http://www.ftsr.org/
---
Original Message:
-----------------
From: Beth Fulton beth.fulton@marine.csiro.au
Date: Tue, 15 May 2001 17:31:42 +1000
To: gzg-l@csua.berkeley.edu
Subject: Re: FT-MT missiles
G'day Bif,
>What I`m trying to do is a way you
>can send missiles in at high velocity,
>but the turning circle of the missile
>at high speed is limited. With a 12 mu
>radius circle, the turning rate would
>be very limited only at high speed.
OK coming from a vector point of view this is still not going to work. A
player worth their salt will come in with enough speed that they can get
the missiles in amongst you on the turn they're shot so the manoeuvre
circle (though a sound idea) isn't going to be enough to compensate for
the
"I shot my missiles before you can shoot me" problem. That's why I think
if
missiles etc are to have a vector component there's going to have to be
degradation of lock on with higher velocities (whether a reduce chance
of
being effective or much smaller attack range or divergence/scatter).
Cheers
Beth
email: beth.fulton@marine.csiro.au
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