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Re: FT-MT missiles

From: "Bif Smith" <bif@b...>
Date: Tue, 15 May 2001 07:51:16 +0100
Subject: Re: FT-MT missiles


----- Original Message -----
From: Beth Fulton <beth.fulton@marine.csiro.au>
To: <gzg-l@csua.berkeley.edu>
Sent: Tuesday, May 15, 2001 3:42 AM
Subject: Re: FT-MT missiles

> G'day Bif,
>
>  >Try imagining a triangle, with the
>  >point as the starting position at the
>  >start of the turn.
>
> I think I know what you mean, but last time I checked triangles had 3
points ;)
>
>  >Then have a circle, 12 mu in diameter (I said 6 mu first
>  >time, if I say the missile has 12 mu
>  >of thrust, the circle would have a
>  >diameter od 12 mu).
>
> Hey?
>
>  >The missile can be placed
>  >anywhere in this circle, and
>  >it direction it is now facing is a
>  >line between its starting position and
>  >it`s ending position. The speed the
>  >missile would have at the start of the
>  >next turn would be the distance
>  >between the starting position and the ending
>  >position. The triangle comes from the
>  >turn radius posible, based on it`s
>  >speed (on the vertical/x axis), and the
>  >12 mu placement radius (horizontal/y
>  >axis).
>
> I think I'm still with you, so how about acceleration/deceleration is
that
> a straight addition thing or is that constrained by the circle too (
if
> I've got it then accel isn't but decel might be??)?
>

No, if you have a circle of the diameter of the missiles thrust rating,
the
missile can be placed anywhere in this circle, including 12 mu beyond
the
point where it`s speed takes it. The speed it carries over to the next
turn
would be measured from the starting point to the ending point, so the
speed
for the next turn would be the previuos speed plus the 12 mu (it
accellerated). Of course, you can do the opposite, to show the missile
slowing down. If you do this thoigh, the missile would have to fly a
streight line, and not maneuver latterally at all.

> While I applaud your efforts now I've got a clearer picture I don't
think
> it will actually stop the fly in at high speed, dump missiles and
leave
> problem that effects "vectorised SMs" unless you remove an MT's attack
> range (we play it as 6mu, but off the top of my head I can't remember
if
> that's from the book or Derek's fevered mind).
>
> Cheers
>
> Beth
>

What I`m trying to do is a way you can send missiles in at high
velocity,
but the turning circle of the missile at high speed is limited. With a
12 mu
radius circle, the turning rate would be very limited only at high
speed.

Hope this makes a bit more sense (but I dought it).

BIF

"Yorkshire born, yorkshire bred,
strong in arms, thick in head"

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