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Re: [FT] Savasku Pods

From: "Imre A. Szabo" <ias@s...>
Date: Wed, 9 May 2001 17:25:21 -0400
Subject: Re: [FT] Savasku Pods

Why don't you play a random contact range, say 1 d10 times 10 mu's; then
take a swarm of cruisers.  Every tenth game should put you in his face
from
turn 1.

A better fix would be a limit on the amount of mass that can be used for
power generators.  I would suggest a limit of 30% of mass.  This is a
good
limit because it allows all existing FB2 Sa'Vasku designs to be legal. 
The
highest ratio of FB2 Sa'Vasku is the Sa'Kess'Tha scoutship with a 27.3%.
Sa'Vasku bases might be allowed an extra 10% or so.

One way to integrate this into one short quick rule would be to limit
the
Sa'Vasku to no more then 40% of mass for Power Generators and Main Drive
Node.

ias


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