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RE: [FT] Savasku Pods

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Fri, 4 May 2001 12:35:09 +1000
Subject: RE: [FT] Savasku Pods

Stay out of the forward arcs.  If you're talking about leech pods,
there's
not much you can do once you're hit.  Remember that pod launchers are
crap
versions of Ptorps, and treat them as such.

I've really only used them in webgames, but the main thing is to keep
the
speed up.  It is possible to swamp them with fighters, but you need to
accept the casualties from AF pods.  
Don't allow custom builds for SV (fleet book only), as you'll get
butchered
most times.

There are some un-official changes to SV (which you may or may not have
seen
floating around on the list), most people use at least some of the
below.
1.	Change stingers to 9" range bands.
2.	Pod launchers are powered by Repair pool.
3.	Spicules are powered by Defence pool.

This makes power decisions more critical, as you can't recover from
mistakes
as easily, and they lose the heavy range advantage.

Neath Southern Skies -http://home.pacific.net.au/~southernskies/
[Firestorm] Battletech PBeM GM
[Dawn Patrol] World Cup 2001 - "Australia II"

> -----Original Message-----
> From: David Griffin [SMTP:carbon_dragon@yahoo.com]
> Sent: Friday, May 04, 2001 5:11 AM
> 
> What's the approved method if any for defending 
> against Savasku pods? It seems like extra damage
> control parties would be useful, but they can be
> eliminated on threshhold checks, so they may not
> be around when you need them.
> 
> In fact what are the general tactics used by 
> those on the list?
> 
> How often are the Savasku played? What's their
> success rate?


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