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Re: [FT] WotW #7 Holofields

From: Charles Taylor <charles.taylor@c...>
Date: Thu, 26 Apr 2001 19:06:52 +0100
Subject: Re: [FT] WotW #7 Holofields

In message <3.0.5.32.20010425224311.00850240@mail.HICom.net>
	  Aaron Teske <ateske@HICom.net> wrote:

> 
> I don't *think* you meant to only reply to me, so all your text is
included
> here....

I did? (checks out-box) - oh yes, must have hit wrong button - sorry!
> 
[snip]
> 
> >Hmm... one minor thing I think was missed - Torp fighters - negates
> >rolls of 4 anyone? (i.e. vs. holofield torp fighters miss on 1-4, do
5
> >dp on a 5, and 6 dp on a 6) - or -1 to torpedo dice (miss on 1-4, 4
dp
> >on a 5, 5 dp on a 6)?
> 
> I think you meant "miss on 1-3, 3 dp on a 4,..." but since the intent
is to
> affect "to hit" only, and leave damage at full, I'd say rolls of 4
miss
> while 5 & 6 score full damage.

Yes, that is what I _meant_ - I think I was having a bad day :-|

I personally prefer the 'rolls of 4 miss, 5 & 6 score full damage' as
well - the proportional reduction in damage is closer to that of level
1 screens.

[snip]
> >
> >Alternatively count the holofield as an extra PDS vs. each
> >missile/salvo?
> 
> Hmm, an automatic 1 PDS per salvo?  Dunno, other people's opinions...?

I proposed it as an easy way of having a general 'holofield vs. missile'
effect that applied to all missiles. It may be a bit too powerful -
depends how good you are at rolling PDS dice - probably worth rather
more to you than to me :-)

Alternatively we use your suggestion, and reduce the missiles 'lock on'
range - this again can be applied as a general rule for all missiles
(well, almost all).

[snip again]

> >The latter set of values are the 'high tech' version.
> 
> But setting the actual points cost is more Oerjan's turf. ^_-  He's
the
> weapons-master number cruncher.... <grin>

Yup - but I _think_ that my values are about right :-)
> 
> >One thing I missed from my summary, IIRC it was decided that
holofields
> >are incompatible with screens and vapour shrouds (i.e. you can have
more
> >than one such system working at once).
> 
> Er, *can't*.	Correct, and that was incorporated from the beginning.
> (Well, for screens anyway, there were no vapor shrouds at the
time....)
> 
>					Aaron

Oops - another typo - yes I meant to say 'can't'.

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