RE: Support Weapon fire in SG2
From: "Casquilho, Daniel" <Daniel.Casquilho@d...>
Date: Thu, 26 Apr 2001 08:02:58 -0700
Subject: RE: Support Weapon fire in SG2
Tom,
Did you send the same message three times or am I back to
receiving
dupes again?
Daniel
> -----Original Message-----
> From: Thomas Barclay [mailto:kaladorn@fox.nstn.ca]
> Sent: Thursday, April 26, 2001 1:30 AM
> To: gzg-l@scotch.csua.berkeley.edu
> Subject: Support Weapon fire in SG2
>
>
> 1) I find the literalistic reading of the rules
> possibly correct, but entirely hilarious. It so fails
> the test of common sense that it is not funny.
> And it fails to (in any particular way) limit
> "gamesmanship".
>
> 2) I think Allan has the right of it in describing
> Jon's probable rules thought-process. I don't
> think Jon envisioned the common use of multiple
> SAWs in the real world (look at most of the
> SAW minis, they don't look like light SAWs like
> the M249, but more like (sizewise) an old .30
> Browning). I think this situation was covered by
> "play the game, not the rules". I don't beleive it is
> explicitly covered in the rules (Individual fire of a
> support weapon is, but not group fire of support
> weapons).
>
> So, my 0.02:
>
> 1) We know squads in SG2 typically are 6-8
> guys with 1 SAW (from the rules). We know in
> reality, they are 6-10, often with 2. Pick which
> you like more and go with it. You don't need
> Jon's permission and you've got it anyway....
>
> 2) If you don't allow multiple SAWs to fire as
> part of a fire action, let me hypothecate a
> scenario for you: Squad of 6 (Ldr, 3 x rifle, 2 x
> SAW). Bad shooting happens, they lose 4 men
> (oops, everyone with a rifle is dead). They make
> an inspired morale roll and stay in shape to
> fight. (This can happen under SG morale
> rules....). So.... if I move the squad, only one of
> these guys can fire because both have support
> weapons. If I'd had 3 SAWs, one could NEVER
> fire. Even at the same target! Fascinating. But if
> one guy drops his SAW and picks up a rifle
> (illegal I suspect in the rules, but possible), then
> they could fire in the same action. Utterly
> senseless.
>
> 3) Gamesmanship is not prevented. I build a
> squad of 10 with 3 rifles (just in case) and 7
> SAWs. (Reminds me of Mr. Hudak's Nuns in the
> Carnage Con Queso game...). Heck, give the
> rifleman each an IAVR so that if they're all alive,
> two of them can fire IAVRs (and their buddies
> carry spares). The unit likely rolls (while unhurt)
> quality + 1 rifle + 2 IAVR + 7 SAW. Is this legal?
> I believe so. Is it cheesy enough to be GW?
> Why yes. If I ran into a player who wanted to do
> this outside of the Cheese Game, I'd sic Ben
> Kenobi and his Harem on them....
> <Speaking of which, someone send me Joel
> Frock's email again.... I lost it in the job
> dislocation and we're in transaction....>
>
> 4) So, if situations that could normally occur can
> cause an "unnatural flow" (ie parts of the unit
> can't fire together at the same target), and if it
> doesn't prevent cheese (it does not, good sense
> does), then this rules vaccuum (or even written
> restriction) should be replaced with common
> sense. I'm pretty sure that common sense
> dictates whoever in a squad wants to fire at a
> target can. The only exception is GMS, but that
> isn't even terribly sensible, it just seems unlikely
> you'd fire GMS at the same targets for infantry
> small arms and the mechanics are different so
> there are semi-sound reasons for this limit. But
> 2 SAWs? I see no good reason for a
> prohibition. If someone insists on being cheesy,
> you have three choices:
> a) convince them not to be by approaching the
> discussion from a "what do they do in reality"
> Pov
> b) give up, find some less cheesy gamers
> c) join them and take up the Call of the
> Limburger
>
> 4) How to handle differing impact weapons:
> There is a clear precedent in rifles and other
> small arms. If I have a squad with a d8 impact
> rifle and a d10 impact rifle, the rules say I use
> d8 impact for everyone (the worst). I think the
> same axiom can define how support weapon
> impacts are handled - take the worse of the lot.
> It isn't as real as using random determination,
> but we don't do it with rifles of differing impacts,
> so we should probably not with support weapons
> (and it is thus made simple and internally
> consistent with the other rules).
>
> Allan, I think this one should be added to the list
> of things to cover in SG3 (which undoubtedly will
> arrive sometime after BDS and FMA). And
> something for the vacc heads like FT3. And
> maybe DS3. But it will (eventually) arrive I'm
> sure. In the meantime, use common sense.
> Don't be a slave to the rules. If you feel
> compelled to stick to the written rules even when
> they seem insensate, then you're a good
> candidate for many GW games.....
>
> :) Tomb