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RE: DS II: Combat Walkers

From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Wed, 25 Apr 2001 06:42:13 -0400
Subject: RE: DS II: Combat Walkers

> -----Original Message-----
> From: Bif Smith [SMTP:bif@bifsmith.fsnet.co.uk]
> Sent: Tuesday, April 24, 2001 4:08 PM
> To:	gzg-l@csua.berkeley.edu
> Subject:	Re: DS II: Combat Walkers
> 
> 
> ----- Original Message -----
> From: Kevin Balentine <balentine_media@yahoo.com>
> To: <gzg-l@csua.berkeley.edu>
> Sent: Tuesday, April 24, 2001 4:45 PM
> Subject: DS II: Combat Walkers
> 
> 
> > After purchasing some clearance rack Battletech minis,
> > I set about getting them ready for an upcoming game of
> > Dirtside.
> >
> > While going through the rules on walkers, I noted that
> > the only sizes mentioned are size 1 infantry walkers
> > and size 4 or 5 combat and transport walkers.
> >
> > Why not size 2 or 3? Has anyone noted unbalancing
> > effects from designing combat walkers in sizes 2 and 3?
> >
> A question regarding walkers/mechs*, how much extra do they cost
compaired
> to a equivalent tank (assuming you reduce the effective signiture to
the
> same level for both)?. I`m asking this due to the fact that mechs
carry
> weapons st x2 the class of weapon, Vs x3 for vehicles. I was wondering
if
> these costs and/or mobility benifits/disadvantages balance out against
the
> 50% greater weapon payloads that mechs have? I`m asking this because
being
> a
> vac head by nature (the grunts can get mud on their boots, the real
fight
> goes on in orbit, they just clean up after us anyway) I don`t have the
> figures/numbers etched into my mind, and I don`t have the book handy.
> 
>  BIF
> 
> "Yorkshire born, yorkshire bred,
> strong in arms, thick in head"
> 
> *PS-Let`s call walkers of size 1 walkers, and any over size 1 (size 2
and
> above) mechs/mecha. This should avoid confusion. Yes/No?
-----End Original Message-----

It is only 33% greater weapons load. But it is still limited by the size
rule (no more than 1 size larger than the vehicle). And the rule about
only
being able to fire 1 type of weapon limits the effectiveness (you could
fire
2 of the same weapon as a multi-mount, but not 2 different weapons in
the
same round). And the "1 class size larger" penalty can be devastating
(or
expensive to buy the extra level of stealth).

---
Brian Bell
http://www.ftsr.org/ds2/


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