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Re: Small squads/random losses

From: agoodall@c...
Date: 19 Apr 2001 10:52:54 -0700
Subject: Re: Small squads/random losses

On Wed, 18 April 2001, Derk Groeneveld wrote:

> Recalling the recent discussion about squad sizes, and a good many
people
> favouring relatively small squads, it struck me that these would be
rather
> severely affected by any reductions in size due to the 'under strength
> units' rules on page 3. 
> 
> Am I correct in guessing most people elect not to apply these rules?
Or do
> you feel the benefits of small squad sizes still outweigh the
> disadvantages, even with these rules? 

Well, I've been thinking about this, and I'm coming to the conclusion
that small squads (i.e. fireteams) are modelled within the squad
structure of the game itself. The integrity range is 60 metres, which
seems pretty spread out for a fireteam. I think the game works well
without modelling fireteams by making them their own special squads.

So, with that in mind, fielding a small squad is doing just that:
fielding a small squad. As such, the under strength units rules apply.
If you want to gain the benefits of all those extra activations by using
small squads, you run the risk of losing a lot of figures to the
understrength rules.

That having been said, I don't use them that often. I usually create my
own scenarios, where the squad size and composition is part of the
scenario design.

Allan Goodall - agoodall@canada.com
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