Re: [SG] Needle Weapons
From: steve@p...
Date: Tue, 17 Apr 2001 14:44:14 +0100
Subject: Re: [SG] Needle Weapons
On 17 Apr 2001, at 11:19, bkb@beol.net wrote:
> I am looking to give statistics to 3 weapons.
> The first is a Needler Pistol that fires short bursts (10-30) of
> needles in a fairly small pattern. The second is a Needle Assault
> Weapon (similar to Advanced Assault Rifle - AAR). The third would be
> the Needle equivalent of a Squad automatic weapon (SAW).
>
> My thought would be to up the Firepower (rate of fire) and decrease
> the Impact.
>
> Normal Weapons from p.34 of SG2:
> Range FP Impact
> Light Autopistol: Close 1 d6
> Heavy Autopistol: Close 1 d10
> AAR: 2 d10
> Conventional SAW: d8 d10
> Gauss SAW: d10 d10
>
> I was thinking for the Needle Weapons:
> Range FP Impact
> Needle Pistol: Close 2 d4
> NAW: 4 d6
> Needle SAW: d12 d6
All look okay to me except the FP4 for the NAW. FP is a measure of a
lot of things, (including the accuracy of the weapon and light
projectiles like needles tend to be inaccurate) and I just can't see
needle rifle having a better firepower than a gauss rifle/grenade
launcher.
Can it really have a higher rate of fire than a gauss rifle AND a
greater area of potential hits than a 30mm grenade AND have both of
those quantities in large enough amounts to counter act the poor
accuracy of the needles?
If someone fits a grenade launcher to the NAW do they get FP5?
If you do go with such a high FP then I'd suggest some sort of
penalty to account for the poor accuracy (and poor range - light
projectiles with probably lowish muzzle velocity). Say a die shift to
the targets' range die?
Of course it may all depend on what PSB you're using. What propels
the needles? What, if anything, stabalises them in flight?
Steve
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