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Re:FT-Tugs and swarm tactics

From: "Bif Smith" <bif@b...>
Date: Tue, 17 Apr 2001 07:01:23 +0100
Subject: Re:FT-Tugs and swarm tactics

>Wow, a fast mover, fer sure!  Would dropping the thrust to 8 or even 6
>loosen up enough mass for another weapon (Haven't done the math yet
>myself.)

Every thrust point on one of these is 1 mass (5%), so if you go for a
close
attack version (only a c pulsar, no SMR), you could up the thrust to
18!. If
you dropped the thrust, you would be removing the only real defence
these
ships have. These ships go pop very easily, but there high thrust allows
them to stay outside the enemies firepower until they want to, and given
a
head start, they can even stay away from/outrun fighters.

Also, against a SV monolith, try a equal point fleet of realy small high
thrust ships, and try to bring more ships than he has targeting
nodes/firecons, that is the idea behind these ships (ie-a 10 mass, 1
fire
con, 1 c pulsar (1 arc), thrust 12, cost of 35).

BIF
 "yorkshire born,yorkshire bred,
 strong in arms, thick in head"

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