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Re: Toys from Jane's...

From: "clourenco" <clourenco@s...>
Date: Wed, 11 Apr 2001 10:53:49 -0400
Subject: Re: Toys from Jane's...

Personally I don't see tremendous value in an over/under with a SG.
Though
some have experimented with it for real, it never really catches on. One
of
the only reasons to have a shotgun in a CQC situation (other than that's
all
you have), is as a ballistic breaching tool, (Shooting out hinges and
locks). Which after you do that you can just as well use that as your
long
gun.  In FMA SG terms you already have a rifle w/ GL (20/30mm). Easy
enough
to have a specialist breaching round that you load in a clip of when
doing
the breach. And anyways it's not terribly easy or quick to breach a door
with shotgun shells, as precise aiming and knowing exactly what the
layout
of the hardware on the other side of the door is quite essential.

Now if you have a weapons system that you can modularly attached
different
stuff on to, then I suppose you can do a SG underneath. But in a CQC
environment, (particularly restrictive)  all over under's get a bit
cumbersome. Also if you are doing this one op and then heading back to
base
it's one thing, but for an infantryman who's hauling them same weapon
around
all over hell's half acres then having your assault rifle with a  SG
slung
underneath is like tits on a  bull.

Los

----- Original Message -----
From: Bob Makowsky <rmako@coqui.net>
To: <gzg-l@csua.berkeley.edu>
Sent: Wednesday, April 11, 2001 5:29 PM
Subject: Re: Toys from Jane's...

> Tony,
>
> Very good point.  I think this shotgun underslung on an assault rifle
is
> used as a universal key to open doors and such.  I do not think it is
the
> primary weapon used even in close combat situations.	Maybe Los can
chime
in
> on this?
>
> Bob
>
>
> ----- Original Message -----
> From: Tony Francis <tony.francis@kuju.com>
> To: <gzg-l@csua.berkeley.edu>
> Sent: Wednesday, April 11, 2001 7:59 AM
> Subject: Re: Toys from Jane's...
>
>
>
>
> Bob Makowsky wrote:
> >
> > Along with this I would add that in Stargrunt there tends to be a
small
> > number of well trained troops on the board.  My take is that it is
> expensive
> > to move these troops.  Therefore they will be well trained.
> >
> > Yes your untrained folks should have trouble handling multi-ammo
weapons.
> > But by the time they are green they have at least had the training
in
how
> to
> > use them.  There are already penalties built in to the system for
greens
> > without the need to add a "Fumble the wrong ammo".
>
> Not having any service experience, I'm not sure how this shotgun /
> assault rifle combination differs from a grenade launcher / rifle
combo
> in the respect that they both require two ammo types. If the rifle and
> shotgun together can cause problems in terms of finding the right
ammo,
> then surely so should an AR/GL ? To my knowledge, no-one has yet
raised
> that as a problem ?
>
> Tony
>
> -----------------------------
> Tony Francis
> Senior Software Engineer
> Kuju Entertainment
>
>
>


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