RE: [FT] WotW #7 Holofields
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 9 Apr 2001 14:31:06 +1000
Subject: RE: [FT] WotW #7 Holofields
Teske field version is easier to play, if still a little complicated.
****
Taking an idea from the Phalon Vapour Shroud;
Holofield:
Mass: 10%, cost: 4 x mass.
The holofield ignores all rolls of "6" on the first roll. Rerolls still
apply.
ie: beams do 1 pt on 4-5 & none on 6 (re-roll still applies); ptorp /
k-gun
ignores to-hit roll of "6" but will score full damage as normal if hit;
missiles ignore a lock-on of 6 missiles and area effect weapons
(Novacannon
& Plasmabolts) do full to-hit & damage results.
The result vs beams can be a little screwy, as reroll damage will bypass
the
armour completely if no other die does normal damage.
Neath Southern Skies -http://home.pacific.net.au/~southernskies/
[MKW2] Admiral Peter Rollins - Task Force Zulu-Beta
[Firestorm] Battletech PBeM GM
> -----Original Message-----
> From: Izenberg, Noam [SMTP:Noam.Izenberg@jhuapl.edu]
> Sent: Friday, April 06, 2001 5:49 AM
>
> WotW #7: Holofields
> Holofield (T) [Aaron Teske] (Spacefleet converstion page)
>
> Holofields make all rolls to hit an equipped ship subtract 1 from the
> number
> rolled, but do not affect the damage
> caused by the attack. For example, if a standard pulse torpedo is
fired on
> a
> ship 15" away, the torpedo usually
> hits on a 4+. If the target has holofields, the torpedo needs a 5+ to
hit.
> Against salvo missiles, one less missile
> will target the Holofield-equipped ship from each salvo. Holofields
> effectively count as level 1 screens against
> beam weapons. Only one Holofield may be installed on a ship. A
Holofield
> takes up 4 MASS, or 7% of the ship's