Prev: Re: painting services? Next: Re: Cross cultural war games Was: [FT] (LONG) The Balance of Power -- Fighters and a Defense

[FT] Mixing Tech

From: John Crimmins <johncrim@v...>
Date: Sat, 07 Apr 2001 20:01:01 -0400
Subject: [FT] Mixing Tech

Little by little I am preparing to run a big FT game for my gaming
group.
We've done a few small games; everything has gone fine.  We've still got
one guy who can't figure out movement, but he *always* has problems like
that, so I'm not concerned.

But anyway.  I am putting together four different fleets, and I am
making
an effort to give each of them a substantially different feel.	To that
end, I am making ships that specialize in various weapon systems.  One
of
these systems is the Heavy Beam Weapon, which I am considering giving 9
cm
range increments instead of 6 cm....

I am also considering using the K-Gun and the Phalon Plasma Bolt
Launcher
on some of these ships.  Does anyone have any input about how well these
mix with standard human tech -- in play terms, I mean?	Are either of
them
significantly better/worse than the standard human weapons?  Will they
have
a negative effect upon play balance?  I don't have enough experience
with
either of them to really judge.

And while I am on the subject of Plasma Bolts....  What effect, if any,
do
Plasma detonations have upon fighter and missiles?  Instant destruction,
or
no effect at all?

John X Crimmins
johncrim@voicenet.com
  "...is one of the secret masters of the world: a librarian.
They control information.  Don't ever piss one off."


Prev: Re: painting services? Next: Re: Cross cultural war games Was: [FT] (LONG) The Balance of Power -- Fighters and a Defense