[FT] Mixing Tech
From: John Crimmins <johncrim@v...>
Date: Sat, 07 Apr 2001 20:01:01 -0400
Subject: [FT] Mixing Tech
Little by little I am preparing to run a big FT game for my gaming
group.
We've done a few small games; everything has gone fine. We've still got
one guy who can't figure out movement, but he *always* has problems like
that, so I'm not concerned.
But anyway. I am putting together four different fleets, and I am
making
an effort to give each of them a substantially different feel. To that
end, I am making ships that specialize in various weapon systems. One
of
these systems is the Heavy Beam Weapon, which I am considering giving 9
cm
range increments instead of 6 cm....
I am also considering using the K-Gun and the Phalon Plasma Bolt
Launcher
on some of these ships. Does anyone have any input about how well these
mix with standard human tech -- in play terms, I mean? Are either of
them
significantly better/worse than the standard human weapons? Will they
have
a negative effect upon play balance? I don't have enough experience
with
either of them to really judge.
And while I am on the subject of Plasma Bolts.... What effect, if any,
do
Plasma detonations have upon fighter and missiles? Instant destruction,
or
no effect at all?
John X Crimmins
johncrim@voicenet.com
"...is one of the secret masters of the world: a librarian.
They control information. Don't ever piss one off."