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Re: [FT] (LONG) The Balance of Power -- Fighters and a Defense

From: Charles Taylor <charles.taylor@c...>
Date: Tue, 03 Apr 2001 18:42:31 +0100
Subject: Re: [FT] (LONG) The Balance of Power -- Fighters and a Defense

In message <20010403130451.61557.qmail@web9604.mail.yahoo.com>
	  David Griffin <carbon_dragon@yahoo.com> wrote:

> 
> --- Roger Books <books@mail.state.fl.us> wrote:
> > I will just point out this is part of a debate that
> > cycles 
> > through here periodically.	There are two, rather
> > vociferous
> > camps.
> > 
> 
> I did try to look in the archives before I did my
> post, but I couldn't find what I needed in the
> archive or the experimental search. I apologise
> if I opened old wounds. We do use fighter morale.
> 
> My problem is that I don't particularly like the
> carrier battle. I'm a WWI battleline man at heart
> (which FT is very good at by the way), but I can't
> design ships like that because they get chewed by
> by fighters. By the time I add enough PDSs to 
> defend myself (I don't know how many that is because
> I've never managed to defend myself) I don't
> have many points left for big guns. I know, sounds
> like a personal problem, but I'd like to be able
> to defend myself better. I think it's a reasonable
> thing to wish for a anti-fighter missile system 
> like the Standard in use in the fleet.
> 
> 
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Well, one solution is to find a like-minded opponent and declare
fighters non-existent in you games :-)
Allegedly, in the Star-Fleet Battles rules there is a statement that if
one of the players does not believe in fighters - then they don't exist
:-)

I myself have use to use fighters as anything more than an extra PDS
system - but the fleets we use don't have a lot of fighters in the to
start with.

Charles


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