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Re: Fighters and Defense

From: David Griffin <carbon_dragon@y...>
Date: Mon, 2 Apr 2001 05:02:04 -0700 (PDT)
Subject: Re: Fighters and Defense

The objective is to get one shot at the fighters
at range BEFORE it gets close to the ship. Any
other rule construction that does that would be
satisfactory. It's just that fighters move with
such phenomenal speed and lack of regard for
momentum.

--- Oerjan Ohlson <oerjan.ohlson@telia.com> wrote:
> Izenberg, Noam wrote in reply to David Griffin:
> 
> >>Maximum range is 50". 
> > 
> >This is longer range than any normal weapon in the
> game. Your later
> >comment "Surely a system like this is not out of
> the technological
> reach of >the particpants." Is IMO belied by the
> fact that only extreme
> (Class 5 >beams) and genre weapons have ranges like
> this.
> 
> Not to mention that the longest-ranged anti-*ship*
> missiles currently
> have a range of 54mu... and they take 3 turns to
> move that far.
> Fighters are far smaller, and therefore most likely
> harder-to-lock-onto, targets than starships are.
> 
> Regards,
> 
> Oerjan Ohlson
> oerjan.ohlson@telia.com
> 
> "Life is like a sewer.
> What you get out of it, depends on what you put into
> it."
> - Hen3ry
> 

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