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Re: [FT] Rules Questions

From: Shawn M Mininger <smininger@y...>
Date: Fri, 30 Mar 2001 21:41:32 -0800 (PST)
Subject: Re: [FT] Rules Questions

Heh heh heh Shhhhhhhh!!!!   don't tell anyone!!

--- Richard and Emily Bell <rlbell@sympatico.ca>
wrote:
> 
> 
> Shawn M Mininger wrote:
> 
> > Honostly, fighter swarming seems like a valid
> tactic
> > to me, especially if you're playing a campaign
> where
> > you are conquering planets and using limited
> resources
> > to build your fleet.  Fighters are great for
> system
> > defense (my starbases have tons of fighters
> because
> > they are only protecting the starsystem they are
> based
> > at and don't need FTL)  Fighters are also great as
> > attrition units as they are cheap and can be
> produced
> > fast.
> 
> Fighter swarming runs into problems if non-human
> tech is allowed.  If I
> suspect that you will be basing your entire fleet
> strike capability on
> fighter swarms, my horde of Kra'Vak scattergunboats
> (mass 10,MD4, FTL,
> hull 3, 4 scatterguns, NPV 40) will clean your
> clocks.  The hollow
> carriers (mass 12, MD2, FTL, ftr bay, NPV 45 + ftr
> cost) will have at
> least a 2:3 numerical inferiority, so each fighter
> squadron will face at
> least 6 scatterguns in an equal point battle, and if
> I only field one
> scattergunboat for every pair carriers, I can loose
> one blat of
> scatterguns at the fighters and have the whole force
> jump outsystem and
> still win (by attrition) with average die rolls;
> unless, you are using
> nothing but heavy fighters.
> 
> For base assaults, I bring in a swarm of ships with
> a mkp's (mass 11,
> MD4, FTL, hull 2, FCS, 2 MKP, 3 scatterguns, NPV
> 45), and thoroughly
> destroy it and its complement of fighters.
> 
> Because, this fleet does not need NPV parity to gut
> an all fighter
> opponent, the rest of the fleet can be well
> balanced, and if no fighter
> swarming player is found, the scattergunboats are
> slowly converted to
> something more useful.
> 
> The designer's notes from the TSR reprint of SPI's
> "Air War" had the
> following piece of advice:  "Never let your fangs
> grow too long, or you
> will encounter someone who specialises in pulling
> them.".
> 

=====
Thank You,

Shawn M Mininger

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