RE: [FT] ECM
From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Thu, 29 Mar 2001 14:07:14 -0500
Subject: RE: [FT] ECM
I also ran a PBEM game that had decoys. Since it was a standard point
fight,
the opponents knew that some were decoys, but still had to choose which
group go approach.
-----
Brian Bell
bkb@beol.net
-----
> -----Original Message-----
> From: Jon Davis [SMTP:davisje@nycap.rr.com]
> Sent: Thursday, March 29, 2001 1:46 PM
> To: gzg-l@csua.berkeley.edu
> Subject: Re: [FT] ECM
>
> Roger Books wrote:
> >
> > On 29-Mar-01 at 13:27, Sean Bayan Schoonmaker (s_schoon@pacbell.net)
> wrote:
> > > >There is a reason our campaign system uses the ECM rules it
> > > >does. If you have perfect knowledge of ships at 48" there
> > > >is no point to ECM.
> > >
> > > Two worms for the can:
> > > 1) Very few people ever used the FT2 Sensors/ECM rules.
> > > 2) Virtually all FT battles are "full knowledge" from the get go.
>
> PBeM games can also benefit from the ECM rules, but it does require
> an additional bit of effort to apply them. I've run a number of
> games with active ECM, weasels, decoys, and scanning reports.
>
> I've never used ECM on the tabletop.
>