RE: [SG] Close Assault Questions
From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Thu, 29 Mar 2001 07:17:07 -0500
Subject: RE: [SG] Close Assault Questions
As I stated before, I would prefer it to stop at d12:d4.
I also like Tom Barclay/Los' ganging up rules used in "A Grey Day to
Die":
>From http://fox.nstn.ca/~kaladorn/Gaming/AGreyDayToDieForumPage.htm
Close Assault - Numbers Do Count!
Rationale: In SG2 close combat resolution, it is rather revolting to see
a
Veteran defender engage 9 Green troops, roll a 7 (mediocre or moderately
good roll) and just tell them not to bother to roll any dice because
they're
all dead. A modifier should fix this.
Ratio Effect
1:1 As Normal
2:1 Outnumbered figure shifts down 1
3:1 (or greater) Outnumbered figure shifts down 2
-----
Brian Bell
bkb@beol.net.
-----
> -----Original Message-----
> From: Derk Groeneveld [SMTP:derk@cistron.nl]
> Sent: Thursday, March 29, 2001 6:57 AM
> To: gzg-l@csua.berkeley.edu
> Subject: Re: [SG] Close Assault Questions
>
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> On Thu, 29 Mar 2001, Tony Francis wrote:
>
> > Andrew Martin wrote:
> > >
> > > > One other thing that concerned me. An elite squad with assault
> shotguns
> > > closes with a green squad. The elite squad rolls a d12, the green
> squad
> > > gets a -2 die shift. d6 -> d4???. Can they fight back?
> > >
> > > How about using:
> > > D4 -> D4-1 -> D4-2
> > > ?
> >
> > You could go d4 -> d2 (any dice, odd = 1, even = 2, or d6, 1-3 = 1,
4-6
> > = 2, or just toss a coin !)
> >
> > > And at the other end:
> > > D10 -> D12 -> D12+1 -> D12+2 -> D12+3 -> D20
> > > Where the averages are:
> > > 5.5 6.5 7.5 8.5 9.5 10.5
>
> Guys, before you get all carried away....
>
> Do you WANT to raise the odds further than D12 to D4? No matter HOW
good
> you are, there is always some risk in hand-to-hand. By reducing one
die
> below d4 or raising the other babove D12, you are giving even more
causem
> to rush in the one elite badass superdude, and waste a whole legion of
> green sorryasses. "Oh, see, I didn't roll a 1.. That means you guys
are
> gonna lose, all of you!"
>
> I don't think this is the desired effect. The odds of D12 vs D4
(approx.
> 80% badass wins, 12.5% sorryass wins, 8% draw) seem harsh enough
already?
>
> Cheers,
>
> Derk
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