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Fighter mass

From: Glenn M Wilson <triphibious@j...>
Date: Tue, 27 Mar 2001 21:13:32 EST
Subject: Fighter mass

Okay, I have FB1 now.  I am looking at page 11 under Ship design and I
see:

"[Please Note that the Specialized Fighter Types Listed above are
described in the "More Thrust" supplement]"

I don't have, the local shops don't carry and I can't buy it with an
outlandish bid on eBay this supplement!!!!!

*pant, pant, pant* [Ahhhh, the injection is taking hold......]

Seriously, could someone (until I find a copy available or GZG re-prints
this supplement (or puts in a new FT3) just tell me the significant
advantage/difference (in general, not the whole mechanics) and the
masses
of the:

Heavy Fighters
Fast Fighters (guess - High speed, less endurance?)
Interceptor Fighters  (I assume they only shoot at other fighters???)
Attack Fighters (anti-ship optimized???)
Long-Range Fighters (longer range for less weapon/speed?)
Torpedo Fighters (one shot Pulse Torpedo Attack??  Maybe less range then
real PT???)

This is for design playing more then real game stuff (although *if* I
ever get the Whistlers and Nekton fleets actually laid out... then I
would need to get the specifics for the Whistlers who are fighter
oriented even if the Nektons consider them "worthless scavengers of real
predators"...)
 
Gracias, Glenn/Triphibious (American Mongrel)
You don't have to be French to be a 'frog', or even human!
Nektons - Real Marines! (Die, Ralnai, Die!)
Starguard, Dirtside 2,	Ratner's Space Marines, Stellar Conflicts
and Uprisings, and Full Thrust/2nd.  Resistance is everything!

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