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Re: FT-Technology in the FT world

From: John Atkinson <johnmatkinson@y...>
Date: Wed, 21 Mar 2001 05:27:29 -0800 (PST)
Subject: Re: FT-Technology in the FT world


--- Oerjan Ohlson <oerjan.ohlson@telia.com> wrote:
 
> >But also look at the example given... TL9 is the
> very start of stellar
> >exploration, and TL15 is the absolute maximum of
> human prowess 
> 
> Sure, if you look at the extremes. I'm more worried
> about the normal
> case though - judging from the FFW, BR and BL game
> mechanics (I only
> have the space combat games, not the RPG), a TL
> difference of only 1
> shouldn't automatically mean that you're floored...
> yet that's the
> effect a +1 die modifier can have in FT, unless
> you're very careful
> with where you apply it.

Another Traveller concept was Early Stellar, Medium
Stellar, High Stellar.	Early was (IIRC--all my
Traveller is packed up) 9-10, Medium was 11-13, and
High was 14-16.  Now, a +1 per band of different might
make sense--sensor technology and weapon effectiveness
changes dramatically over those gaps.

John

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