RE: [FT] WotW #4: Railguns
From: "Izenberg, Noam" <Noam.Izenberg@j...>
Date: Tue, 20 Mar 2001 09:29:42 -0500
Subject: RE: [FT] WotW #4: Railguns
From: "Robertson, Brendan" <Brendan.Robertson@dva.gov.au>
> What about simply using the K-gun rules; negate the doubling roll &
reduce
> cost to 3 pts per mass (in line with other human tech), effectively
making
> it a fixed damage, armour penetrating weapon.
>...table...
> ...The other option is to use the full K-gun
> rules, but add 1 mass to each class to account for the different tech
base.
But won't sticking normal K-guns on wallowing Human ships with standard
drives account sufficiently for the different tech base? If you want
enough
maneuverability to use K-guns as the KV do, you'll pay through the nose
in
mass and not have as many guns.