Prev: Re: [semi-OT] Aircraft Vs Dreadnoughts Next: Re: [semi-OT] Aircraft Vs Dreadnoughts

[ft] wotw - needlebeams

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 19 Mar 2001 13:57:33 +1100
Subject: [ft] wotw - needlebeams

Well, here's what looks like the final versions taking into account
Oerjan's
& Charles comments.

Does anyone who hasn't previously comments have any thoughts or changes
on
play balance?  If not, we'll close off this wotw discussion and start a
new
one.

*****
Multi-arc Needlebeam
Mass: 2 +1 per arc, Cost: 3 per mass.
** 12" range, other rules as per Needlebeam.  

Heavy Needlebeam
Mass: 5, 1 arc, Cost: 3 per mass.
2 die vs 1 system at 12", 1 die vs 1 system at 24". Additional beam
re-roll
damage.  All other rules as per Needlebeam.
** well-balanced between cost and effect; doesn't need the extra firecon
rules.	You're trading range for efficiency & damage.

KV Sniper Gun
** too complicated & has same effect as regular needlebeam (KV PSB
version).

Phalon Pulsar-N
** Allow as an additional tuning option.  6" range, same arcs as Pulsar.
All other rules as Needlebeam.	The reduced range trades off the ability
for
multiple arcs.	NB: can still fire in PDS mode if required.

Sa'Vasku Pod - Needle
Biomass:1, Power: 3.  
** Range 12". 3 die vs 1 system, other rules as per Needlebeam.  The
penalty
of losing biomass balances the 3rd die.

St*r Tr*k Multiuse beams (genre specific only)
** If using standard FB rules: 6" range & subtract 1 die from normal
beam
(ie: PDS & class-1 can't be used).  1 firecon *per beam fired*.  Damage
is
rolled as normal & if 1 die scores a six *and* damage is applied to the
hull
(it has to get through the screens and armour), then the system takes 1
needlebeam hit result.	All other rules as per Needlebeams.

Brendan

Neath Southern Skies -http://home.pacific.net.au/~southernskies/
[MKW2] Admiral Peter Rollins - Task Force Zulu-Beta


Prev: Re: [semi-OT] Aircraft Vs Dreadnoughts Next: Re: [semi-OT] Aircraft Vs Dreadnoughts