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Re: Thinking of aspects of PA in urban fighting [FMAS] [General]

From: bbrush@u...
Date: Thu, 15 Mar 2001 09:48:06 -0600
Subject: Re: Thinking of aspects of PA in urban fighting [FMAS] [General]


I can tell you from personal experience that if the walls are sheetrock,
you don't need a breaching charge, or even a grenade.  Any heavy object
will go right through sheetrock (axe, hammer, bayonet, foot, POW), and I
doubt if it would even signficantly slow down PA.  Now the structural
consequences of breaching a wall (sheetrock or not) could be very
entertaining.

Bill

(BTW Los, really enjoyed your post on grenade use in interior spaces.
It's
not something most game systems think about, but a  concussive blast in
an
enclosed space just sounds like all kinds of pain to this civilian)

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		    Please respond to gzg-l				 

Date: Wed, 14 Mar 2001 06:16:25 -0500
From: "clourenco" <clourenco@snet.net>
Subject: Re: Thinking of aspects of PA in urban fighting [FMAS]
[General]

I was just thinking about how easy it was to breach walls in our FMA
game
with standard grenades while the guy is standing their pretty much in
the
same room watching. The physics of explosives preclude being able to do
that
unless you have a specialist shaped-charge or a huge mongo grenade that
will
kill anyone within proximity even the breachers. Ands I don't think a
secured underground scientific facility like the one we were fighting in
would be made out of sheetrock.

Los

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