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Re: [sg] Vehicle ID

From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Thu, 15 Mar 2001 06:52:54 +0100
Subject: Re: [sg] Vehicle ID

Casquilho, Daniel 

>	The issue for me comes down to what I *see* when they look at
the
>kitbash. If all I can see is a BMP with some other odds and ends added
>then I dislike it. If on the otherhand I see a good looking vehicle,
but with a
>little effort I can see how they arrived at the kitbash I do not mind.

Same here. I've seen too many real-world "let's put an MBT turret on an
APC"-style vehicles - eg. the CV90105/CV90120, TAMSE and Centauro, and
far too many BMPs (though unlike some of my opponents I haven't spent
6+ months crawling around *inside* BMP the Swedish Army's BMPs <g>) to
not see the Maus as a BMP with some other odds and ends stuck on top. A
couple of seconds is *too* little effort to see how they built it to me
:-(

As to what Eli said about a BMP hull that big, well - everyone knows,
or should know, that size isn't important. It's what you do with it
that matters :-/

Regards,

Oerjan Ohlson
oerjan.ohlson@telia.com

"Life is like a sewer.
What you get out of it, depends on what you put into it."


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