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Re: Tin Cans versus Dreadnoughts

From: Glenn M Wilson <triphibious@j...>
Date: Sun, 11 Mar 2001 00:37:51 EST
Subject: Re: Tin Cans versus Dreadnoughts


On Sat, 10 Mar 2001 10:30:37 -0500 "stranger" <stranger@cvn.net> writes:
>
>> Even Worse <grin> we cannot (try over on the sfconsim list for a BIG
>> archive of these type threads) agree on what 'model'  the game 
>should be
>> based on...
>>
>
>I think Full Thrust does a fairly good job of leaving that decision to 
>the
>players.
>

Yes, I must admit I love that aspect.  It lets me slip my Starguard
nations in among my DS2 nations and blended everything in my Cotu
campaign almost seamlessly under FT, DS2 and using Starguard instead of
Stargrunt...

>>
>> Plus there is all that detritus from Star Trek, Star Wars, Baby-lon 
>5,
>> Japanese anime'....
>
>I wouldn't call all of those things "detritus", after all without 
>them,
>there wouldn't be any science fiction wargaming.
>
>George
>
>
Agreed that they made it all possible.	But we had Science Fiction war
games before some of those appeared, just not as rich a selection.  The
detritus comment was that the vast selection of incompatible formats
with
no common melding framework always kept me on the fringe because I never
knew what might be 'canon' in any group and hated the idea of buying,
painting, and mounting only to move and find my figures were not those
used in the next city.

Gracias, Glenn/Triphibious (American Mongrel)
You don't have to be French to be a 'frog', or even human!
Nektons - Real Marines! (Die, Ralnai, Die!)
Starguard, Dirtside 2,	Ratner's Space Marines, Stellar Conflicts
and Uprisings, and Full Thrust/2nd.  Resistance is everything!

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