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Re: Tin Cans versus Dreadnoughts

From: Glenn M Wilson <triphibious@j...>
Date: Sat, 10 Mar 2001 23:31:52 EST
Subject: Re: Tin Cans versus Dreadnoughts


On Fri, 9 Mar 2001 17:10:27 -0800 (PST) Brian Burger
<yh728@victoria.tc.ca> writes:
>Hey, I'm not alone! I'm not the only person around who has serious
>reservations about fighters in FT!
>

The one game I saw them the carrier delayed entry until late in the game
launched and then the torp fighters wasted a cruiser, IIRC, and the
standard fighters were still chipping away when it was determined that
the scenario should be adjucated.

>Unhappily, I am the only person in my gaming group who thinks so... I
>figure fighters should cost perhaps twice what they do now; and/or do
>damage like PDS does - a fighter could thus kill one other fighter on 
>a 5,
>two on a 6, and do ONE point of damage to a ship on a 6 only.
>

Especially if they are supposed to be down scaled 'C' (in FT terms) beam
weapons.

>I've got no real problems with the torpedo fighter variants - they're
>powerful, but it's all one shot power. Ditto dedicated 
>space-superiority
>fighters, which can't damage ships but kill fighters better - can't
>remember the proper term for them...
>
>Yes, I'm a big-ship fan - I figure ships and fleets give a much better
>game than 'I've got a horde of fighters that are going to run up and 
>mob
>your stuff, while my three clamshell carriers lurk at the very back 
>corner
>of the table doing nothing at all after launching."
>

Well, WW2 and even modern CV's don't try and get engaged in missile/gun
fire situations.

>If you want a historical model, I like Jutland - no aircraft at all - 
>or
>maybe, just maybe 'Hunt the Bismark', with a few aircraft alongside
>conventional ships. I can't stand the Midway model in an FT game - 
>it's
>no fun, and the ability to use actual tactics is limited.
>
>Talking about 'realism' in a game with FTL & energy weapons in deep 
>space
>is a bit silly - it's a matter of the type of game we want, not 
>'realism'.
>

Well, I was not talking 'realism' as much as how the rules model the
game
- like those books "based on historical events" shall we say.

>My $0.02, 
>
>Brian - yh728@victoria.tc.ca -
>- http://warbard.iwarp.com/games.html -

That's cool.  I figure those one and two needle beam only specialist
boats are 'fighter enough' for me.

Gracias, Glenn/Triphibious (American Mongrel)
You don't have to be French to be a 'frog', or even human!
Nektons - Real Marines! (Die, Ralnai, Die!)
Starguard, Dirtside 2,	Ratner's Space Marines, Stellar Conflicts
and Uprisings, and Full Thrust/2nd.  Resistance is everything!

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