Prev: RE: GZG-ECC IV AAR's

From: "Robert B Makowsky"<rmako@c...>
Date: Tue, 6 Mar 2001 15:03:30 GMT
Subject:

Rick,

Absolutely.  Makes for slow games that are more tactically sound but in
the
end a bit less fun.  

I am picturing the grenades we were using as a flash bang style.  Not
alot of
HE but a startle effect.

Bob
    
>Robert B Makowsky wrote:
>>
>> Rick,
>>
>> Some good ideas.  That would have made quite a difference.  Then
though
>> there is the problem of moving up in the face of grenades.  Would we
>> have been willing to keep momentum in the face of certain death?
>> 
>
>Bob,
>
>That's a good question, but it's only certain death if you know where
the
>other guys are... we would have to play a double-blind game to keep the
>players from having too much information, and if you don't know what's
in
>the next room, then you have to take precautions (like tossing in one
of
>your own grenades) before you go in.
>
>Unfortunately, double-blind games are slower, because players are much
>more careful about running down a hallway if they have to stop and
check
>out every single door.
>
>-- Rick
>
>
>
>


Prev: RE: GZG-ECC IV AAR's