Re: GZG-ECC IV AAR's
From: Beth Fulton <beth.fulton@m...>
Date: Tue, 06 Mar 2001 14:00:41 +1100
Subject: Re: GZG-ECC IV AAR's
Sorry if this comes through twice it hasn't appeared in the last few
hours
so I thought I'd try again.
>>>>>>>>>>>>>>>>>>
First up.... I'm SUPER envious of the fun that was had!!! Sounds like a
blast!
>Once is unremarkable, twice is a fluke,
>but six in a row is a flaw in the mechanics.
Three things.
1) How do you think they could be improved?
2) Six in a row in one game can actually be misleading, that may or may
not
be what happened here.
3) Who's been using my grenades? You really should've gone for the
"Derek
Grenades' they roll 12s....if it weren't for her vow of silence Sister
Rosetta could tell you about the effects of such a Grenade on a squad of
pumped up Nuns.... ;)
> Lethality could be easily changed by simply adding extra Impact die
>for grenades (3d12 taking the highest should take out everyone in
>range).
We're playing with that idea at present.... but then I just get 3 ;)
>and the same for the armor, that way a gang of punks with pistols
>can't run around knocking off Power Armor troops.
>
>(says the owner of a PA troop, recently deceased)
What PA stats were you using? <I think TomB may since have answered
this>
Cheers
Beth
------------------------------------------------------------------------
----
------------------------------------------------------------------------
----
Elizabeth Fulton
c/o CSIRO Division of Marine Research
GPO Box 1538
HOBART
TASMANIA 7001
AUSTRALIA
Phone (03) 6232 5018 International +61 3 6232 5018
Fax 03 6232 5053 International +61 3 6232 5053
email: beth.fulton@marine.csiro.au