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Re: GZG-ECC IV AAR's

From: "Laserlight" <laserlight@q...>
Date: Mon, 5 Mar 2001 18:13:09 -0800
Subject: Re: GZG-ECC IV AAR's


----- Original Message -----
From: Oerjan Ohlson <oerjan.ohlson@telia.com>
To: <gzg-l@csua.berkeley.edu>
Sent: Monday, March 05, 2001 10:35 AM
Subject: Re: GZG-ECC IV AAR's

> Laserlight wrote:
>
> >Saturday evening, TomB and Los ran a playtest of FMA skirmish for
> >CanAm.   We discovered that grenades can explode in front of you
>and,
> if you're in the open, you're usually safe; however, if you've
>ducked
> behind a doorframe and so get a hard cover bonus to protect >you
from
> the grenade, you're doomed.
>
> Was this because of the game mechanics, or due to some really weird
> fluke of the dice?

Once is unremarkable, twice is a fluke, but six in a row is a flaw in
the mechanics.

IIRC you roll a d12 for the grenade and an armor die for the target,
and I think cover gave +1 die type for soft, +2 for hard cover.
Unfortunately it's just as possible to roll a 1 on a d12 as it is on a
D8 (I said "possible", not "probable") so you couldn't rely on
anything being safe (or dangerous) throughout the game.  Example: one
of the Americans was being engaged in melee by a Canadian power armor
troop; the American thought "might as well take one with me", pulled a
grenade and dropped it.  The grenade exploded between the two meleeing
figures and neither was scratched.


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