RE:[FT]WotW Needle beams
From: "Bif Smith" <bif@b...>
Date: Wed, 28 Feb 2001 18:58:15 -0000
Subject: RE:[FT]WotW Needle beams
Noam Izenberg wrote-
>> 3-Long range needle beams
>The HNB is also basically a long range NB.
Without the double dammage potetial or the number of die increasing as
the
range drops, so balancing the need for only one f.con.
>> 4-Multi arc long range needle beams
>Dislike even more than 1)
Just trying for a weapon to fit on the primary armed bug SD`s. I think a
single arc long range needle beam as this class of ship`s only weapon
(apart
from a light missiles bat) just far too restrictive. Would allowing a
multi
arc long range needle beam with each extra arc at 2 mass be better?
>>5-Needle beam MT missiles
>Perhaps a variant of the SV Needle pod. Fired as amissile, but
generates 2
>or 3 needle dice vs target system on impact.
Go with 2 needle beam attacks at the moment. Always better to be
conservative than too generous with specialist weapons <G>.
>> 6-Variable focus needle beams/class 3 bats.
>I kind of like this. Adds some interesting flexibility to heavy
weapons.
I'm
>not sure whetehr I'd trade 3 beam dice for one needle die in actual
combat,
>though. Anyway, For multi-arc class 3's you'd have to choose a "Primary
arc"
>at the start of the game that would be the single arc it could fire
through
>in Needle configuration.
Yes, I`d say the needle beam can only be fired through a single arc, but
with the exchange of 3 beam die for a single needle die, I`d say it
would be
fairer to say that the player decides wether it is used as a needle beam
or
a class 3 bat, and which arc it fires through at the start of each turn,
before the orders are exicuted (this would retain limits on guessing
which
arc the enemy will be in after the orders are exicuted, but not as
restrictive as specifing the arc at the begining of the turn).
Just some suggestions from my warped mind.
BIF
"yorkshire born,yorkshire bred,
strong in arms, thick in head"
PS-Hogs for the KV sound right to me (and usable in mixed company<G>),
shellies for the PH (actually, use f*$king shellies when the PBL hits my
ships), and use the term of spikes or spiders for the SV.