Re: [DS] Force List for Review
From: Noel Weer <nsweer@i...>
Date: Sat, 24 Feb 2001 14:18:29 -0600
Subject: Re: [DS] Force List for Review
Casquilho, Daniel wrote:
> Hello Robert,
>
>>> A heavy tank unit of just two tanks is kind of...light on the
numbers
>>> (not a lot of firepower--assuming the tanks are "normal" size).
>
> I was using the minis I have on this one. I am looking for one
more
> pack of the figures so I can field four of them. I have them as size
four
> tanks. They are larger then the Deimos but I figure they could be used
for
> a size 4 anyway.
Yep, work with what you have... one way to help is if you can justify
their being short is by making them veteran and/or an experienced
leader. It will not keep them from dying when shot, but it should help
keep a gun in play if 1 goes down and you lose half the unit...
>>> Unless you've got something you are defending,...
>
> I should have said this force is for a defender force. Ted will
> be playing an attacking force against this one.
>
>
>>> ...the infantry is going to get left in the dust so you really need
to
>>> have some APC/IFV types.
>
> I do have APC's that I could use, but I thought that it would be
> less likely for me to need to move as a defender. I am sure I will
learn
> much in this first game :-)
Never underestimate movement. Especially when defending. When you have
an infantry unit get overrun and chewed up by APSWs it is annoying, if
nothing else.
>>> And don't forget that you will have to "pay" for your artillery
>>> ammunition. If that seems a bit expensive for you, you could turn
>>> the missile carriers into SLAM tanks and fill out that heavy tank
>>> unit of yours.
>>
>
> The cost does include ammo. (2 shots each worth) The program I
> used had a slot to "add" the number of salvos you wanted.
>
> Thank you for your feedback.
>
> Daniel
--
The Middle Ages were a great time to be alive,
because if you weren't wiped out by the Plague
or impaled by some marauding barbarian, then yippee.
"chocolate covered musings"