RE: [DS] Vehicle Generator
From: "Owen Glover" <oglover@b...>
Date: Mon, 19 Feb 2001 21:58:26 +1100
Subject: RE: [DS] Vehicle Generator
Aaron,
I would be most interested in looking at this Excel tool! Save a lot of
pencil work for sure :-)
Owen
> -----Original Message-----
> From: owner-gzg-l@lists.CSUA.Berkeley.EDU
> [mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU]On Behalf Of Aron B Clark
> Sent: Monday, 19 February 2001 5:58 PM
> To: gzg-l@lists.CSUA.Berkeley.EDU
> Subject: [DS] Vehicle Generator
>
>
> Since I haven't posted here in some time I hope I've addressed this
> message correctly.
>
> I just wanted to let the list know that I've finished a Dirtside
vehicle
> generator for Excel. It's based heavily on the work Schoon (and
others)
> have done for Full Thrust. In a nutshell you plug values into cells
> which calculate the point costs, capacity, etc. The workbook has some
> effective error checking routines, so if you were to exceed size with
> armor you would be warned of the design flaw. The design sheet
exports
> it's values to data card, which contains all design's weapon ranges,
die
> types, etc. There's even a handy infantry worksheet.
>
> If anyone is interested in a copy, contact me off list, and I'll be
happy
> to send you the file. Finally there were a few of you whom I promised
to
> send my finished work, when I was still in the development stage,
> unfortunately I've lost that list of address so you should contact me
> also.
>