RE: FMA necromunda scirmish level rules
From: Ground Zero Games <jon@g...>
Date: Fri, 16 Feb 2001 23:34:49 +0000
Subject: RE: FMA necromunda scirmish level rules
>On Fri, 16 February 2001, Ground Zero Games wrote:
>
>> ("Street Level" was an early idea, but there were comments that it
sounds
>> like a bad Leo Sayer album from the 70s..... ) ;-)
>
>It was taken. *L* "Street Level" was a supplement to a cyberpunk style
RPG.
>
>> Also, given the generic nature of the rules, we don't want a name
that ties
>> it to too tightly to the urban/street/cyberpunky/necromundary type
skirmish
>> alone.
>
>I'm thinking about it... I'm thinking about it...
>
>You have a two syllable thing going. "Full Thrust", "More Thrust",
"Dirt
>side", "Star grunt". BDS will change that, but so far you have a
"theme"
>going.
>
>It needs to convey fast paced action, a military theme, and science
fiction.
>
>That's a tough proposition, but you've managed it three times now...
>
>It should also convey skirmish ground action. That makes it even
harder.
Yep, see the problem? ;-)
>
>Fireteam works, but it's been used before and it isn't "sci-fi".
As per my last post, I'm not convinced it HAS been used, but as you say
it's not Skiffy; however we want something that ISN'T necessarily "just"
skiffy if we can.....
>
>Star Squad sounds like a bad '70s sci-fi sitcom.
>
>Starsoldier has been done.
>
>I'm going to think about it on the way home and see if I can come up
with
>something...
Best of luck!!
;-)
Jon (GZG)
>
>Allan Goodall - agoodall@canada.com
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