Prev: Re: General EMP Thoughts Next: Re: FMA necromunda scirmish level rules

Re: FMA necromunda scirmish level rules

From: "Magnus Alexandersson" <magnus.alexandersson@s...>
Date: Fri, 16 Feb 2001 20:52:15 +0100
Subject: Re: FMA necromunda scirmish level rules

----- Original Message ----- 
From: "Beth Fulton" <beth.fulton@marine.csiro.au>
To: <gzg-l@csua.berkeley.edu>
Sent: Thursday, February 15, 2001 11:38 PM
Subject: Re: FMA necromunda scirmish level rules

> What kind of things were you thinking of? You can pretty much use it
as is, 
> there's not that much that requires you to be in a squad and you can
easily 
> ignore those. We've played a dino hunt (4 "big game hunters", one
each, and 
> a T-Rex) and it went very smoothly and the only rules added for that
were 
> ones to do with wounding dinosaurs ;)
> 
> But if there's anything in particular you're concerned about...
> 

Ok, did you treat the different minis as different units? (more plz =)

The writing "necromunda" in the subject was a mistake, it was the level
of detail I wanted.

I'd love a game that was like Phoenix Command, but not the 3hrs rounds.
=)

///magnus
------------------------------------
http://slaveone.cjb.net


Prev: Re: General EMP Thoughts Next: Re: FMA necromunda scirmish level rules