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Re: [FT] WotW 2: EMP Weapons

From: Sean Bayan Schoonmaker <s_schoon@p...>
Date: Mon, 12 Feb 2001 16:42:17 -0800
Subject: Re: [FT] WotW 2: EMP Weapons

[snipped all weapons]

My basic problem with EMP weapons is that they are nearly impossible 
to balance. The same gun that hits a scout, rolling a check for every 
system, is VASTLY different than the effect on a SDN, particularly 
for those weapons that suggest a 4-6 check on every ship system.

I could see an EMP weapon that affected a set number of systems as 
being potentially viable (perhaps related to class), but the blanket 
"roll a threshold for everything" is inviting the same unbalancing 
factors of the Nova Cannon, etc.

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