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FT-Improved armour

From: "Bif Smith" <bif@b...>
Date: Tue, 6 Feb 2001 18:11:39 -0000
Subject: FT-Improved armour

The comment about the hulls in "the moat around murchinsons eye", with
the
superconducting matterial added, has given me a thought.

INTERWEAVED SUPERCONDUCTING ARMOUR

This armour would consist of standard armour composits, interwoven with
superconducting materials. This would have the effect of spreading the
heat/electron dammage from weapons that use these effects for dammage
over
the entire hull, thus reducing the dammage potential of these weapons*.
This
armour would actually be weaker than normal armour due to introducing
flaws/weaknesses into the armour composit in the shape of the
superconducting material.
*Think of a laser, that gets it`s effects from focusing it`s energy into
a
very small area. The power of lasers per cm2 isn`t that large, but they
focus into a VERY small area. If you radiated this energy over a large
area,
the effect would be smaller, or even harmless. After all, a egg can
support
a lot of weight, but a needle can peirce a egg shell with little effort
(stupid analogy, but a laser is like a pin in the egg shell. The egg can
support a couple of kg`s distributed over it`s intact surface, but less
effort/force is required to force a pint through the shell).

Game stats-
Mass=1 pt armour per 2 mass
Cost=mass x2?
Symbol+Same as normal armour symbol, but connected by a line between
armour
box`s (0-0-0)
Effects=Same as normal armour for kinetic/explosive weapons (smls,
k-guns,
etc). For heat/energy weapons, has special effects (see below)
Special effects=When attacked by certain weapons that use heat/energy
effects to dammage a ship (eg-HET lasers, Beam batts, P.torps. Probably
some
others, wait until others sugest which), the superconducting layer
radiates
the effect over the entire hull, reducing the efectiveness of these
weapons
substantially. These weapons must exceed the total armour rating of the
superconducting armour in a turn, to apply dammage to the hull. This
represents the limits of the armour/superconducting laminates to absorb
and
redirect the energy. The superconducting armour would lose a armour
point
for every turn it`s attacked (even only 1 DP would reduce it by 1), and
attacks that exceed the total armour rating (burn through) would reduce
the
armour by 1+the dammage applied to hull as well. All reroll dammage for
these weapons is also taken on the armour, not passing streight through
to
the hull beneath. In effect, these weapons cannot harm the hull until
they
either exceed the armour rating of the SCA, or wear it down through
attrition.

EG-A ship with SCA (super conducting armour) of 6 DP, is attacked by 10
cl.3
batts at close range. The cl.3 bats score only 3 DP with their rolls,
causing no dammage to the ship, and the ships SCA drops to 5. The next
turn,
the 10 cl.3 batts cause 8 DP (!), and the ship takes 3 DP to hull, but
the
SCA drops to 1!.

Someone going to point out the flaws in my argument?, or problems in the
mass/DP absorb ratio?<G>

BIF
"yorkshire born,yorkshire bred,
strong in arms, thick in head"

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