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[sg] Time and Activation

From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Thu, 25 Jan 2001 11:29:31 -0500
Subject: [sg] Time and Activation

Greetings,

I am curious how the players percieve the time frame in SG2.

The time frame for a turn is 1-5 minutes for all the activations in a
turn
(if you use the book timescale).

Do you view most action:
1) Simultaneously (when it does not directly effect other units, actions
take 1-5 minutes) 
2) Sequentally (i.e. if there are 10 activations in a 5 minute turn,
each
activation takes approximatly 30 seconds and each action takes about 15
seconds).

I realize that neither is wholly correct. Units that move and are out of
LOS
or range of each other may be doing so at the same time. And having been
fired upon and recieving a suppression marker/casualties effects your
unit
this turn even if unactivated. And there are periods in the turn where
no
one is doing anything. But I was wondering which view was closer to how
you
envisioned it: Everything happening at once or descrete packets of
action.

What is the difference? Not much inside the game, using rules as
written.
But it could effect vehicle movement, travel movement, and campaign
issues
dramatically. A soldier that can move 60m (6") in 15 seconds should be
able
to move 20 times that far in travel movement (1200m in 5 minutes).
Likewise
a vehicle that can move 100km per hour should be able to cross the board
at
417m (42") in 15 seconds (or if you figure it the other way a vehicle
that
moves 12" in 15 seconds is movnig about 29kph; it it is 12" in 5 minutes
it
is only moving 2.4kph).

-----
Brian Bell
bkb@beol.net
-----

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