Next: Re: RE-[FT] Starfire bug designs

Re: [FT] AAR ESU vrs NAC

From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Tue, 9 Jan 2001 18:20:06 +0100
Subject: Re: [FT] AAR ESU vrs NAC

Bell, Brian K wrote many things I agree with, but I have some comments:

>First a quick definition.
>Dogfight. This is base to base contact of fighters where one or both
>sides declare a dogfight. Otherwise it is Ranged Fighter Combat.
> 
>For Ranged Fighter Combat, it is just like attacking a ship. Sides may
>trade fire, or elect to target another fighter group, missile(s), or
ship.

>Dogfight:
>One side (A) moves into base to base contact with another fighter
>group (B). 
>Missiles launchand ships move. Missiles declare targets. Fighters
>declare targets (including dogfights); Group A declares a
>dogfight with group B. 

A doesn't really need to declare the dogfight; it did that
automatically when it moved to base-to-base contact. If B runs away and
A doesn't take its "parting shot", A could fire at some other target
(unless it was dogfighting other enemy fighters at the same time).

>Now B may use secondary movement to disengage from the dogfight. >If
it does so, Group B gets a free shot at Group A.

No, the other way around: A gets a free shot at B. The side which does
*not* disengage gets a free shot at the side which does disengage.

[snip]

>If Group B reenters a dogfight with group B, all fire in the dogfight
is >simultaneous.

Group B dogfights itself? <g> Should be "If Group A reenters..."

Here's an odd thing, though: If there's only *one* squadron per side in
the dogfight, they fire simultaneously according to FT2 p.17.

However, if at least one side has *more* than one squadron involved in
the same furball, the sides take turns firing one squadron at a time
and apply the damage immediately (before the next enemy squadron gets
to fire), according to FB1 p.6 "Multiple group dogfights". I *think*
Jon intended this rule to apply to all dogfight situations, but it
doesn't actually say anything about the case with just one squadron per
side. Dunno know why he made this change, either.

...as I said some days back, I think FB3 should gather together all the
fighter rules in one single package :-/

Later,

Oerjan Ohlson
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."


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