Prev: Teeps (errata) Next: Re: strike the colors rule

Re: [FT] Wave Gun (was: OU & IC & FB3)

From: "Peter Mancini" <peter_mancini@m...>
Date: Fri, 05 Jan 2001 16:24:21 -0500
Subject: Re: [FT] Wave Gun (was: OU & IC & FB3)

>
>That's how brainstorming works! :-)
>
>Now, how do the Shadows deal with this? Note it is obtusely implied
>in the show that the early Shadow vessels do not have teeps aboard,
>whereas later in the series there were supposed to be teeps (as being
>supplied by PsiCorps - let alone knows who else!) commanding these
>things.

Also there is Teep endurance to consider.  Perhaps your bank of teeps
has 6 
endurance points.  Each turn you use them you burn an endurance.  If you

fail to get your result you can roll again at half your normal dice
rating 
rounded down for another endurance.  Expensive but then again we are
talking 
the Shadows.  So if your P5 gets 2 dice and comes up the the Psychic 
Hotline, you can roll 1 die extra but at the cost of an extra endurance 
point.	:-)  I like it!

Perhaps the teep pilots get a rating and each 6 they roll cancles a 6 or

less rolled against them, each 5 a 5 or less, each 4 a 4.  Interesting!
_________________________________________________________________


Prev: Teeps (errata) Next: Re: strike the colors rule