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Re: mobility in DS2

From: "Andrew Martin" <Al.Bri@x...>
Date: Sat, 6 Jan 2001 09:46:46 +1300
Subject: Re: mobility in DS2

One concept that I think would be great is to ignore movement distance
altogether. This would then mean that movement occurs similarly to
Crossfire
for WWII.
    Movement for a unit then becomes simply, an optional turn (to face
movement direction), then move in a straight line to the destination.
Your
opponent has the opportunity of stopping the move by firing at the unit
with
direct fire weapons. To make a satisfying game, there needs to be lots
of
terrain so as to break up straight lines of movement.
    Firing becomes an optional turn to face direction of fire
(reflecting
getting into firing position), then firing at the selected target.
    Firing on the move is an option that only turreted weapons can
perform.

Aerospace vehicle movement would be similar to what it is now, whole
table
tops at a time.

Andrew Martin
ICQ: 26227169 http://members.nbci.com/AndrewMartin/
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