Re: What are some these co-operative games?
From: "Robert W. Hofrichter" <RobHofrich@p...>
Date: Thu, 4 Jan 2001 20:43:48 -0500
Subject: Re: What are some these co-operative games?
I'm working on a cooperative scenario for Stargrunt right now, as a
matter
of fact. I was plainning on running it at a future "gaming day."
Several
squads (one NSL PA Team, one NAC rifle squad w/armed utility vehicle,
one
ESU "Regulator" team w/armed vehicle, and a UN reaction team) all trying
to
reach a crashed Kra'Vak ship in rough terrain (swamp). I just finished
making th board for it this evening. The surviving 'Vak would be
controlled
by the GM, but would operate under some "automatic" rules.
I'll be happy to post after it's run, but don't hold your breath--that
might
be four or more months from now.
Rob
----- Original Message -----
From: <devans@uneb.edu>
To: <gzg-l@csua.berkeley.edu>
Sent: Thursday, January 04, 2001 8:44 AM
Subject: Re: What are some these co-operative games?
>
> ***
> Cosmic Encounters is both competitive and co-operative. Each player
> tries to win, but most of the strategy is by allying with the
attacking
> player or against him. Many of the "powers" are also used in a
> co-operative way.
> ***
>
> By this definition, Diplomacy is a co-operative game; I've done
temporary
> alliances in Risk. ;->=
>
> ***
> Most role playing games that I have been involved in are co-operative.
> ***
>
> Now THIS I have no problem with; I was thinking board games, and most
of
> the older ones I mentioned fit the RPG group mold.
>
> The Lord of the Rings, you are a party throughout, and while you may
cut
> off others' options with your moves, if you defeat them TOO severely,
you
> can lose yourself to Sauron. (Warning, I only played once, and only
two
> boards before the big guy stomped us all. VERY limited research.)
>
> While there may be multiple commanders of fleets, or even allied
fleets in
> games, I'd say there's nothing inherently co-operative in any of the
GZG
> games or scenerios, but it wouldn't be difficult to make up your own.
> 'Dumb' monsters in space or groppo-land would work. Or, perhaps, a
> non-battle, such as an FTII evacuate the colonists before a disaster
> strikes, with the winner threading a dense asteroid field the most
times...
>
> SFB sure has plenty of ideas in this area. You don't necessarily have
to
> kill the monster; there's always 'who can get the best sensor
readings'.
>
> The_Beast
>
> -Douglas J. Evans, curmudgeon
>
> One World, one Web, one Program - Microsoft promotional ad
> Ein Volk, ein Reich, ein Fuhrer - Adolf Hitler
>
>