Re: strike the colors rule
From: Allan Goodall <awg@s...>
Date: Tue, 02 Jan 2001 21:55:31 -0500
Subject: Re: strike the colors rule
On Tue, 02 Jan 2001 20:16:45 EST, Glenn M Wilson <triphibious@juno.com>
wrote:
>How does that tie? Well, any warband leader (Ani Yu-niwa or any other
>group) who lost 25% of his people, no matter how many 'enemy' he
killed,
>would probably have been given a hint as to where the nearest cliff was
>located. And that he should use it post haste. Yet how often do we
>callously spend 50+% of our forces to achieve a tactical goal in our
>games?
Right you are. 10 percent casualties was considered pretty high during
the
second world war in the Western theatre. And for a reason. It doesn't
take
many battles at 10% casualties for your unit to become essentially
worthless.
The American Civil War was far worse. World War 1 was the first war with
modern (or something resembling it) field hospitals, and the death rates
dropped because of it, even though casualties were monstrous.
Allan Goodall awg@sympatico.ca
Goodall's Grotto: http://www.vex.net/~agoodall
"Surprisingly, when you throw two naked women with sex
toys into a living room full of drunken men, things
always go bad." - Kyle Baker, "You Are Here"