Prev: Re: [FT] Defending with SMLs Next: Re: [SG] Vehicle design

Re: [FT] Defending with SMLs

From: John Crimmins <johncrim@v...>
Date: Mon, 01 Jan 2001 16:58:08 -0500
Subject: Re: [FT] Defending with SMLs

At 08:36 PM 1/1/01 -0000, you wrote:
>From: John Crimmins <johncrim@voicenet.com>
>To: gzg-l@csua.berkeley.edu <gzg-l@csua.berkeley.edu>
>Date: Monday, January 01, 2001 07:19
>Subject: Re: [FT] Defending with SMLs
>
>
>>>> My players DO prefer relatively slow velocities -- 12" is
considered
>>>> to be dangerously fast in one of our games and I'll be using
asteroids
>>>> to encourage this, so the SMLs should have a good chance of
hitting.
>>>
>>>With SMs in play, slow-moving NSL will be target drones. Asteriods
>>>don't "encourage" low speeds amongst novice players; they enforce
>>>them, brutally. Consider using a debris field instead.
>>
>> They have played FT -- although it's been a while, and a refresher
game
>> or two before the big one is definately called for.
>
>I strongly recommend this, or your scenario will be wasted.
>
>>  But this "debris field" intrigues me -- <snip> how does it work in
play?
>
>
>MT pg 9 Meteor Swarms And Debris
>
>"May cover areas of ... players' discretion and may be stationary on
the
>table (stationery if you're using a paper template like me) or
moving...
>Any ship that enters (or is hit by) such a field has 1D rolled for
every
>full
>6mu of velocity with the actual score equalling the damage sustained."

Oh, right, right...we've used those in the past.  I'll have to come up
with
some way to represent this on the board, but it sounds like a good idea.

John X Crimmins
johncrim@voicenet.com
  "...is one of the secret masters of the world: a librarian.
They control information.  Don't ever piss one off."
  --Spider Robinson, The Callahan Touch.


Prev: Re: [FT] Defending with SMLs Next: Re: [SG] Vehicle design