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Re: [FT] Defending with SMLs

From: "Nathan" <Nathan_at_Spring_Grove_UK@e...>
Date: Mon, 1 Jan 2001 20:36:19 -0000
Subject: Re: [FT] Defending with SMLs

From: John Crimmins <johncrim@voicenet.com>
To: gzg-l@csua.berkeley.edu <gzg-l@csua.berkeley.edu>
Date: Monday, January 01, 2001 07:19
Subject: Re: [FT] Defending with SMLs

>>> My players DO prefer relatively slow velocities -- 12" is considered
>>> to be dangerously fast in one of our games and I'll be using
asteroids
>>> to encourage this, so the SMLs should have a good chance of hitting.
>>
>>With SMs in play, slow-moving NSL will be target drones. Asteriods
>>don't "encourage" low speeds amongst novice players; they enforce
>>them, brutally. Consider using a debris field instead.
>
> They have played FT -- although it's been a while, and a refresher
game
> or two before the big one is definately called for.

I strongly recommend this, or your scenario will be wasted.

>  But this "debris field" intrigues me -- <snip> how does it work in
play?

MT pg 9 Meteor Swarms And Debris

"May cover areas of ... players' discretion and may be stationary on the
table (stationery if you're using a paper template like me) or moving...
Any ship that enters (or is hit by) such a field has 1D rolled for every
full
6mu of velocity with the actual score equalling the damage sustained."

You can of course set a "speed limit" through such a field, and discount
the first 6mu of velocity so that only ships travelling at 12mu per turn
or
faster sustain damage.

Debris fields can occur artificially if a ship sustaines too much
damage,
but that's worth another question to the list ...

Nathan

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