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Re: Suggestions and Advice Solicited!

From: Glenn M Wilson <triphibious@j...>
Date: Wed, 27 Dec 2000 20:34:53 EST
Subject: Re: Suggestions and Advice Solicited!


On Wed, 27 Dec 2000 00:03:04 -0800 Jaime Tiampo
<fugu@spikyfishthing.com>
writes:
Good question, in  my first (only) game I would assume we used
cinematic.
 Pat, what did we use?

>Do you use cinimatic or vector? I find that splitting your fleet up is
>the surest way of getting it killed in vector. Time and time has 
>proven
>it when the opposition fleet splits up my massed fleet always pummles 
>it
>with concentrated fire.
>
>Jaime

Gracias, Glenn/Triphibious
You don't have to be French to be a 'frog', or even human!
Nektons - Real Marines!
Starguard, Dirtside 2, Full Thrust, Ratner's Space Marines, Stellar
Conflicts and Uprisings, and Full Thrust/2nd.  Resistance is everything!

________________________________________________________________
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Subject: Re: Suggestions and Advice Solicited!
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On Tue, 26 Dec 2000 23:46:30 -0800 Jaime Tiampo
<fugu@spikyfishthing.com>
writes:
>Glenn M Wilson wrote:
>> >
>> >Can't help you too much there. I play with ships that I've created
>> >myself. I find the FB 1/2 ships to be lacking. We play with purely
>> >vector movment and the ships in the books are designed for both 
>vector
>> >and cinimatic which compromises them a bit.
>> >
>> Okay, I'm extremely green - tell me how this works, please?
>
>
>How what works? Vector? Cinimatic? Building your own ships?
>
> 
Heck not the last!  I have been playing with spaceship deigns before
High
Guard!	8^)

I meant how the ships were compromised for vector and cinematic and what
that means in design terms?  How does this compromise make them less
useful for the one and/or the other mode?

Gracias, Glenn/Triphibious
You don't have to be French to be a 'frog', or even human!
Nektons - Real Marines!
Starguard, Dirtside 2, Full Thrust, Ratner's Space Marines, Stellar
Conflicts and Uprisings, and Full Thrust/2nd.  Resistance is everything!

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Subject: Re: Suggestions and Advice Solicited!
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On Tue, 26 Dec 2000 23:46:30 -0800 Jaime Tiampo
<fugu@spikyfishthing.com>
writes:
>Glenn M Wilson wrote:
<snip>

>> Well, my first and only FT experience has made me *very* missile
>> conscious...
>
>
>Yeah they're bastards in large numbers. Interceptor fighters and good
>area defence helps.
>
No Fighters, no ADAF IIRC; only  PDA.  And only one or two on my
cruisers, IIRC.  Not sure about the capital ships the kids had...
> 

Gracias, Glenn/Triphibious
You don't have to be French to be a 'frog', or even human!
Nektons - Real Marines!
Starguard, Dirtside 2, Full Thrust, Ratner's Space Marines, Stellar
Conflicts and Uprisings, and Full Thrust/2nd.  Resistance is everything!

________________________________________________________________
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Subject: Re: Suggestions and Advice Solicited!
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On Tue, 26 Dec 2000 23:46:30 -0800 Jaime Tiampo
<fugu@spikyfishthing.com>
writes:
>Glenn M Wilson wrote:
<snip>
> 
>> >What I run for a fleet is a Super Dreadnoughts a few BBs a couple 
>of
>> >cruisers and a bunch of destroyers. I find ships larger then a 
>frigate
>> >but smaller then a heavy cruiser aren't usually worth the points.
>> 
>> Hmmm,   Maybe the original use of such ships wasn't in fleet actions 
>at
>> all just because of this.  Didn't Light Cruisers in WW1 and WW2 tend 
>to
>> stay far away from "Big Bad BB's" because of that reason?  Maybe 
>Light
>> Cruisers should be used as per past historical actions (IIRC) in 
>small
>> actions and screening prior to heavies duke-ing it out?  Wish I was 
>more
>> knowledgable about historical naval practices...
>
>
>Cruisers stayed away from BB fleets because they didn't have the 
>armour
>to protect them from the heavy shells the BBs fired, so I guess it is
>close to the FT reason. If you want or need to make a light cruiser, 
>I'd
>go with an MT cruiser with some PD and maybe some neddle beams, but 
>only
>if it's going to be part of a larger, rounded fleet. That kind of ship
>by itself isn't very effective by itself. Perhaps 2 MT missiles and 
>then
>1 class 3 a few class 2s and PDs.
>

Well, I only have FT/2nd right now...

Gracias, Glenn/Triphibious
You don't have to be French to be a 'frog', or even human!
Nektons - Real Marines!
Starguard, Dirtside 2, Full Thrust, Ratner's Space Marines, Stellar
Conflicts and Uprisings, and Full Thrust/2nd.  Resistance is everything!

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Subject: Re: ADS
Date: Thu, 28 Dec 2000 14:42:18 +1300
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Page 19 quoted:
ADS vehicles MAY fire at ground targets if they do NOT currently have
their
sensors active for defence use; in this case they may engage with direct
fire during their own activation turn as for any normal ground vehicle.

So that leads to the following table:

Sensors?      Can fire in own activation?
Active	      No firing!
Inactive      May fire.

I may have said it the other way around.

Andrew Martin
ICQ: 26227169 http://members.nbci.com/AndrewMartin/
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