Re: Rules you use, rules you ignore
From: Sean Bayan Schoonmaker <s_schoon@p...>
Date: Thu, 21 Dec 2000 12:14:30 -0800
Subject: Re: Rules you use, rules you ignore
>How many use the Aft Arc fire only on turns with no main drive thrust
rule?
Yes.
> How many use Aces and Turkys for fighters?
No. Though I'd like to someday - perhaps for a specific scenario.
>How many even care to use some of the fluff-hinted at rules such as
>time to change conditions (or do all battles start with all crew at
>Red Alert?)
Pretty much all battles start at "red alert."
>Since there are so many optional rules, how many use Vector vs.
Cinematic?
When vector first appeared, I was a staunch supporter, and thought
I'd never go back to that "silly" Cinematic system ever again. Now
after experimenting with both, I find that Cinematic is my preferred
choice.
>How many use any of the sensor rules?
Nope, particularly since they've yet to be upgraded to FT3 standards.
There are many different ideas of how to do this, but this is hardly
the time to dredge all that up here.
Even so, I feel that at the tactical scale (i.e. on a tabletop) that
they shouldn't really enter into it. Grand tactical (or system scale)
would seem to be a much more appropriate place to have them.
Schoon
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From: Brian Burger <yh728@victoria.tc.ca>
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To: gzg-l@csua.berkeley.edu
Subject: RE: Ship Names (was Re: RE-Ship types names)
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On Thu, 21 Dec 2000, Dean Gundberg wrote:
> > This thread has reminded me.... What kind of naming conventions
have
> > people been following for their Full Thrust ships? Anything
particularly
> > fun or interesting to relate?
>
> My wife went through the PDR (Physician's Desk Reference for Drugs)
and
> pulled out a bunch of good drug names for ships. I'll have to find
that
> list again but it does give some interesting names for an alien fleet
like
> Cytoxan, Novantrone, Kytril, Cisplantin, Rituxan, Carboplatin,
Cytosar,
> Zofran, Zoloft, Prevnar, etc.
I want to captain the good ship Prozac!
Should Savasku players using this scheme name their Broodships after
birth
control pills? (or maybe fertility drugs would be a better choice. Ditto
for Phalon... I AM NOT STARTING ANOTHER PHALON THREAD... AGGGHHH!)
:>
Brian - yh728@victoria.tc.ca -
- http://warbard.iwarp.com/games.html -
>
> Dean Gundberg
>
> Starship Combat News
> The latest information on Space Games and Miniatures
> http://star_ranger.homestead.com/
> star_ranger@my-deja.com
>
>
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From: "Peter Mancini" <peter_mancini@msn.com>
To: gzg-l@csua.berkeley.edu
Subject: Re: Rules you use, rules you ignore
Date: Thu, 21 Dec 2000 17:02:43 -0500
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>Nope, particularly since they've yet to be upgraded to FT3 standards.
>There are many different ideas of how to do this, but this is hardly
>the time to dredge all that up here.
In comparison to some of our Phalon threads I think it would be a nice
change of pace... The point of this thread is to generate more
discussion
on rules, and in particular probe what people think of the various
sub-systems. Full Thrust seems like the most adaptable,
different-between-two-groups type of rules I've ever enjoyed playing.
Sort
of like WRG 7th editon ancients but with much less acrimony!
>Even so, I feel that at the tactical scale (i.e. on a tabletop) that
>they shouldn't really enter into it. Grand tactical (or system
scale)would
>seem to be a much more appropriate place to have them.
I totaly agree with this - I think a system for determining pre-battle
manuevering/detection, etc. would be fun to play around with.
--Peter
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From: "Peter Mancini" <peter_mancini@msn.com>
To: gzg-l@csua.berkeley.edu
Subject: Ship Names
Date: Thu, 21 Dec 2000 17:08:56 -0500
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"Hey, what did you think of that game of Full Thrust we played the other
day?"
"I laughed, I cried, I laughed some more then cried."
"Oh, that bad, eh?"
"No, it was a lot of fun, I just happened to be on the HMS Prozac."
--Peter
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From: "Alan and Carmel Brain" <aebrain@dynamite.com.au>
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Subject: Re: Metalstorm system
Date: Fri, 22 Dec 2000 09:24:36 +1100
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From: "Peter Mancini" <peter_mancini@msn.com>
> Thanks for the report. It is an interesting technology. The "severe"
> morale effect is just marketing hype. Wish Jon A. was on the list
still -
I
> am sure he would be able to say this better than I, but, the same
effect
is
> already available in "Claymore" style mines
Not vs tanks it isn't. These are effectively Claymores all right, but
40mm
top-attack ones.
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From: "Alan and Carmel Brain" <aebrain@dynamite.com.au>
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<002301c06ae6$2fd9d040$ba498cd4@pbncomputer>
Subject: Re: RE-Ship types names
Date: Fri, 22 Dec 2000 09:31:02 +1100
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> Talking of Russians, their term for DD is Eskadrenniy Minonosyets, or
> Squadron Minelayer; in Russian "destroyer" means a fighter aircraft
> (Istrebityel). They also used "Ship of the line" (Lineiy Korabl') for
BBs.
> Their "logical" ship designations are clear but unromantic- Large
> Antisubmarine Ship etc., with the exception of Rocket Cruiser
(Rakyetniy
> Kreyser) which I think is pretty damn good.
Agree.
> Slava Partiyeh Bolshevikov!
Glory to the Majority Party indeed. "Bolshevik" vs "Menshevik" is one
of my favourite Big Lies.
(OK for those not cluey on Russki history, when the Marxists were just
one
of
the many small parties in the Duma, some bright spark had the idea that
if they called themselves the 'Majority', and their far more numerous
opponents the "Minority", eventually they'd be believed. Heck, it worked
for
75 years.... Hence Bolshevik and Menshevik)
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From: "Alan and Carmel Brain" <aebrain@dynamite.com.au>
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Subject: Re: RE-Ship types names
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From: <KH.Ranitzsch@t-online.de>
> And I guess 'Korabl' is the same word as 'Caravela'/'Caravelle' as
used
> by Cristopher Columbus :-)
Stimmt. Genau Richtig.
Frohes Fest aus Australien.
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Date: Fri, 22 Dec 2000 09:56:23 +1100
To: gzg-l@csua.berkeley.edu
From: Beth Fulton <beth.fulton@marine.csiro.au>
Subject: Re: Rules you use, rules you ignore
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G'day guys,
>Do you find you use 100% of the rules or not?
We wouldn't use them all at once but we've probably cycled through them
all.
Our usual games include:
Vector movement (new system... its grown on me)
1 mu = 1 inch
SMs have a 3" attack radius
Aft arc no fire if burn rule (I know it doesn't make sense in vector,
but
it then Jon's FB designs didn't make sense if you didn't use it... in my
opinion)
Fighter Morale and Endurance (but no aces or turkeys... we have enough
of
those without having to typecast)
Initiative (toyed with a second initiative for fighters, but though it
gave
some interesting results we tossed it as to hard to keep track of two
initiatives)
Floating table
Core systems
Strike the colours
No FTL outs unless a part of a scenario/campaign (but you can declare a
disengage/concede).
Don't need a separate FC for p-torps unless firing at a separate target
Fighters can start launched and all ships are at battlestations (or
whatever the correct terminology is)
Rerolls on 6
Rolling ships
Class 1s can act like PDS
PDS can fire on ships
Everybody can have a look at anybody else's SSDs once the game has
started
Modified rules used if needed
Ramming
Boarding
Sensors (mainly in campaigns)
More Thrust Missiles
Minefields (mainly types)
Genre weapons (sometimes used without modification)
Cloaking (cloak during movement phase, can not fire while cloaked, but
will
set off minefields and be hit by template weapons)
Homegrown rules
"Weather"
Mecha fighters
Factory ships (part of a campaign system)
Modular ships (linkage points can be taken out by a threshold etc)
There's probably some other stuff too, but they're not jumping out at me
right now.
Have a Merry Christmas guys
Beth
------------------------------------------------------------------------
----
------------------------------------------------------------------------
----
Elizabeth Fulton
c/o CSIRO Division of Marine Research
GPO Box 1538
HOBART
TASMANIA 7001
AUSTRALIA
Phone (03) 6232 5018 International +61 3 6232 5018
Fax 03 6232 5053 International +61 3 6232 5053
email: beth.fulton@marine.csiro.au
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Subject: Re: Ship Names (was Re: RE-Ship types names)
Date: Fri, 22 Dec 2000 10:02:28 +1100
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From: "Indy" <kochte@stsci.edu>
> Somewhat reminds me of what Ian Banks did with his ship names in
> "Excession". Kinda similar to yours above, but more along the
> lines of phrases (Anticipation Of A New Lover's Arrival, Steely
> Glint, Serious Callers Only, Ethics Gradient, Charitable View, etc).
My favourite was "Strange Dark Sins". Though there were some
other goodies, "Collateral Damage" etc.
Hmmm. Did I start this by giving the OU's names for Fleet Auxliaries,
viz Wombat of Retribution, Potto of Destiny etc?